The following rules supercede the Player's Handbook and Player's Options: Combat and Tactics rule books
| Level of Skill | # of Attacks | Speed Factor | To Hit | Damage | Notes |
|---|---|---|---|---|---|
| Unproficient | 1 | +1 | -2 to -5 | -1 | The player has no skill with the weapon |
| Familiar | normal | +1 | -1 to -3 | +0 | The player has skill in the weapon's tight group |
| Proficient | normal | +0 | +0 | +0 | The player has skill with the weapon |
| Weapon of Choice | normal | +0 | +1 | +0 | The weapon has been chosen as "favored" |
| Expertise | normal | -1 | +1 | +1 | Highest for multi-classed non-fighters |
| Specialized | +1/2 | -1 | +2 | +1 | Highest for non-fighters, multi-classed fighters |
| Master |
+1/2 | -1 | +4 | +2 | Single-classed fighters only |
| High Master | +1/2 | -2 | +4 | +2 | Improved critical hits |
| Grand Master | +1/1 | -3 | +6 | +3 | Improved critical hits |
A player may declare a weapon of choice for free (between adventures only) if the dungeon master is using the non-weapon proficiency system, or for 1 point in the Skills and Powers system. They must posses proficiency with the weapon chosen. New weapons of choice are gained according to the Specialization Advancement table. Single-class fighters start with a weapon of choice, all other classes must wait until at least 2nd level.
Depending on class, a weapon of choice may be advanced to either specialization (single-class fighters) or expertise (all other classes) at the cost of one proficiency slot. The minimum level of this varies from class to class. A weapon of expertise can be advanced to a weapon of specialization at the cost of an additional proficiency slot.
Single class fighters may either choose to progress to Mastery, or to specialize in a second (and eventually third) weapon. If they choose Mastery, all additional weapon specialization opportunities are lost. Each additional weapon specialization or step of mastery requires an additional proficiency slot.
Specialization or mastery may be spread out to an entire tight group at the cost of one additional proficiency per step, including expertise (so a long sword Grand Master may expand to expertise in all large swords for one proficiency slot, or to Grand Mastery for 5 additional slots)