Bard Customization Costs            
 
Ability Cost Notes
Alter Moods 5* Standard, as per PH2
Armor Bonus 5/10 Can use magic with leather/chain and lighter armors
Climb Walls 5* Standard, as per PH2
Combat Bonus 10 Thaco progression as Priest
Contacts 5* Underworld contacts
Countersong 5* Standard, as per PH2
Defense Bonus 5 +2 to AC when unarmored and unencumbered
Detect Illusion 5/10* Standard, as per PO:S+P, gained at 10th/1st level
Detect Magic 5/10* Standard, as per PO:S+P, gained at 10th/1st level
Detect Noise 5* Standard, as per PH2
Druid Items 5 Can use magical items usable by Druids (bards with druid ability only)
Empathy with Animals 10* Ability to befriend animals, as with PO:S+M Priest
Find/Remove Traps 5* As per PH2
Followers 5/10 Standard, as per PH2/at 4th level, 5 points required
Gymnastics 10
As per Unearthed Arcana
Hide in Shadows 5* As per PH2
Hit point bonus 10 Gains d8 hit points per level
Inspire Allies 5* Standard, as per PH2
Lore 5* Standard, as per PH2
Move Silently 5* As per PH2
Multiple attacks 10 Multiple attacks, as Fighter
Open Locks 5* As per PH2
Pick Pockets 5* Standard, as per PH2
Read Languages 5* Standard, as per PH2
Scroll Use 5/10 Standard, as per PH2, gained at 10th/1st level
Sound Resistance 5 +2 to saves vs. musical or sound-based attacks/effects
Spell Use 10/20 Standard at 20 point cost, spells as per PH2/-1 spell per spell level
Thieve's Cant 3 As per PH2
Thieving Bonus 1/point Extra thieving points at each level
Weapon Bonus 5 Standard, use of any weapon allowed
Wizard Items 10 Can use magical items usable by Wizards (bards with magical ability only)
 
Limitation Cost Notes
Armor Restriction -5 Cannot use thieving skills while wearing any sort of armor
Combat Penalty -10 Thaco as Mage
Hit Point Penalty -10 Gains d4 hit points per level
Musical Casting -5 Spells require singing and/or a musical instrument to cast
Slow Casting -5 Spells take 3 additional segments to cast
Weapon Restrictions -5 Weapons limited to short blades, dart, sling, staff
Thieving Penalty -1/point Standard 5 points, reduced thieving points at each level

Bard Customization Options

Bards start with 75 points to spend on their bard ability and skills. They can choose abilities and limitations from the list above in any combination. The basic bard abilities are all labelled in bold type, and include some not found in the Player's Handbook. The percentile-based abilities are marked with an *, and may be improved out of the pool of thief points at each level. Under these rules, bards receive the same 60 initial points as thieves, with an additional 30 points per level.

Contacts, Detect Noise, Find/Remove Traps, and Read Languages may each be improved by only 1/3 of the total thief points at each level, the others may be improved by 1/2 of the total thief points.

Bard skills can be improved to 95% plus any relevant racial and stat bonuses or penalties. Improving past this point can be done at double the normal cost of thief points.

Bards that take either Combat Bonus, Multiple Attacks, or Hit Point Bonus use the cleric table for advancement. There is no additional penalty for taking more than one of the above.

Bards must choose one of three types of magic before beginning the name: dabbler, druidic, and song. Each bard can learn only one of the three schools.

Dabblers can use any of the wizard spells listed in AD&D products, and learn spells according to the rules set out in the Player's Handbook. Dabblers are not allowed to buy the Armor Bonus ability, they are restricted from casting spells while in any armor other than elven chain mail. They are also barred from taking the Musical Casting limitation, but not from Slow Casting.

Druidic bards choose their spells from the Druid spell lists, with all "cure wounds" spells at one level higher than their listed level. The neutralize poison spell is treated as 3rd level spell for Druidic bards. Druidic bards may take Armor Bonus ability if they desire, and they are required to take Musical Casting as well.

Song magic is a new school of magic, based on casting through voice or instrument. Singing bards may take Armor Bonus if they desire, and are required to take both Musical Casting and Slow Casting.