Vaprak
The Destroyer

Demigod, Troll pantheon
God of Destruction, Battle, Strength

Symbol Bone carved with taloned hand  
Alignment Chaotic Evil  
Shaman Alignment CE, CN, NE  
Plane Tarterus  
Worshippers Warriors, chieftains  
Race Trolls, some ogres  
Sex Any  
Attributes Strength 18, Constitution 15 -2
Proficiency Groups Warrior, Priest, General 5
Bonus Proficiency N/A  
Preferred Weapons Tooth and claw  
Allowed Weapons Any 10
Armor Any, no shield -5
Primary Sphere N/A  
Major Spheres All, Chaos, Combat, Healing (reverse), Summoning, Sun (reverse)
Minor Spheres Necromantic 5
Additional Spells    
Abilities
  Spirit powers: dark spirit summoning (similar to nature spirits in power) 20
  Turn Undead at 1/2 level (rounded down) 10
  Troll (or ogre) followers 5
  Regeneration at 1/hp turn (ogre shamans only), cannot restore life but can reattach/regrow lost limbs 10
  +2 on loyalty and reaction from trolls (and ogres who worship Vaprak) 5
3rd level Berserk rage (+2 to hit and damage, -2 to AC, heedless of wounds or danger)
8 (+4 in bonuses) - 2 (-2 AC) -1 (3rd level) = 5
5
5th level Incite Berserker Rage 8
  +1 regeneration factor (+1 hp/round for trolls, +1 hp/turn for ogres 3
7th level Expertise with claws and bite (trolls only)
Cost would normally be 2, but this replaces the regeneration ability of the ogre shamans
 
10th level +1 regeneration factor if troll (+2 hp/round for trolls, +1 hp/turn for ogres)
Cost would be 3, but this replaces the regeneration ability of the ogre shamans
*
14th level Summon a Demodand of random type, 1/month with human sacrifice
0 (1/month) + 11 (P7 x 1.5) - 6 (14th level) - 0 (1 power) = 5
5
  +1 regeneration factor (+3 hp/round for trolls, +2 hp/turn for ogres)
Cost is 3 for troll shamans, replacing the regeneration ability of the ogre shamans
1
Limitations
  Reduced spell casting (1 less spell of each level, no 6th or 7th level spells) -15
  Talisman: the priest must carry a bone (usually a thigh bone) carved from the remains of a human (or demi-human) priest, and bound with dark rituals. -8
  Fanaticism: shamans of Vaprak will tolerate the worship of no other god, priests are targeted for death on sight -5
Raiment None required for trolls, spiked armor (plate mail preferred) and war helm for ogres  
Holy Days Weekly feasts and sacrifice, actual day of the week varies by tribe (and often changes within a tribe, ogres and trolls are not good time keepers)  
Notes
Vaprak is primarily a trollish god, but his worship is gaining strength among some of the more evil ogre tribes
Shamans of Vaprak never show mercy in battle. They will only spare a life if they have a particularly gruesome sacrifice in mind.
Ogre shamans have 10 points that the troll shamans do not, the trolls have 7 that the ogres do not.
Background
Vaprak is a particularly unappealing god by human standards -- he appears as a hybrid of the worst aspects of troll and ogre, and his worshippers emulate that image. His troll shamans are far more cunning than the average troll, and have some conception of self-preservation (if not fear). His ogre shamans seek to gather more tribes into the fold, and engage in acts of wanton cruelty and destruction whenever possible.

A shaman of Vaprak must prove himself by slaying a human (or demi-human) priest in single combat. This tends to make life near the Vast Swamp somewhat stressful for aspiring clerics. One they have slain the priest, they take one of his (or her) bones and carve into an unholy talisman, marked with runes of destruction and the taloned hand. This talisman grants them power over dark spirits, and eventually the ability to weave priestly magic. They lose all spell and spell-like powers without it, although they retain their regenerative abilities.