Solonor Thelandira
The Woodsmaster

Lesser God, Elven pantheon
God of Archery, Hunting, Stealth

Symbol Silver arrow with green fletching  
Alignment Chaotic Good  
Crusader Alignment CG, NG, LG, CN, N, LN  
Plane Olympus (Arvandor)  
Worshippers Hunters, fighters, rangers, scouts, trackers  
Race Elf, half-elf  
Sex Any  
Attributes Dexterity 15 -1
Proficiency Groups Warrior, Priest, General 5
Bonus Proficiency Bowyer/fletcher 5
Preferred Weapon Longbow (required at 1st level)  
Allowed Weapons Bows, spears, club, staff, slings, net, lasso, short blades 8
Armor Chainmail or lighter armors, no shield -10
Primary Sphere Animal 10
Major Spheres All, Healing, Plant, Travellers, Weather 40
Minor Spheres Charm, Divination 10
Additional Spells Call Upon Faith (1st level), Dispel Fatigue (1st level), Enchanted Weapon (arrows only, 3rd level, as 3rd level Wizard spell), Flame Arrow (4th level, as 3rd level Wizard spell), Reflecting Pool (4th level), Silence, 15' radius (2nd level) 4
Abilities
  Normal crusader followers 5
  THACO and multiple attacks as Warrior, with bows only 15
  Thief abilities: Move Silently, Hide in Shadows and Detect Noise as a thief of the same level, outdoors only
5 (base) + 15 (3 abilities) = 20 * 3/4 (outdoors) = 15
15
3rd level Expertise with all bows
2 (base) * 1.5 = 3 - 1 (3rd level) = 2
2
7th level Specialization in longbow
4 (base) * 1.5 = 6 - 2 (4 levels above 3rd) = 4
4
  Make +1 arrows (1/day with proper wood and bless spell)
Arrow making abilities are treated as a 10-point power
10
9th level A stag (+2 hp/die, similar to paladin's warhorse but not a mount) will befriend the crusader after a suitable Quest
10 (base) - 2 (5 levels above 4th) = 8
8
11th level Mastery with all bows
8 (base) * 1.5 = 12 - 2 (4 levels above 7th) = 10
10
14th level Make +2 arrows (1/2 days, with proper wood and bless spell)  
  Declare a death foe (+2 on any tracking-related rolls, +2 to hit, double damage with arrows) after grave offense against temple or deity. This power may only be granted once per year at most, and is at Solonor's discretion  
Limitations
  Reduced spell casting (1 less spell of each level, no 7th level spells) -15
  Thief THACO with weapons other than bows -5
Raiment Green hood, green or brown robes (leaf green colors preferred)  
Animal Stag  
Holy Days Full moon (Celene), sacrifice of hunting trophies  
Notes
Bow skills do not carry over to crossbows or pellet bows
Crusaders will often aid in crafting enchanted arrows and bows
Worshipped heavily by the grugach (wild elves)
Worshippers who distinguish themselves in extraordinary fashion have a 2% chance of being given an Arrow of Slaying against their greatest, this gift may only be granted once in the elf's lifetime
Background
Solonor is a god of few words,preferring to spend his time hunting fantastic creatures in the forests of Arvandor, or fiends on the thresholds of the Lower Planes. His warrior priesthood emulates this, by hunting for their people and participating in raids against humanoids and other evil creatures. His temples are usually small shrines built near the edges of elven communities. Elven hunters often make small offerings at these shrines as they leave in search of game.

Solonor's crusaders use the bow in preference to all other weapons (in fact, their combat skills with sword and spear are noticeably inferior to most others). They assist in the training of new hunters, and in the rites of adulthood in less civilized areas. His priesthood rarely roams far from home, when they are travelling it is nearly always part of a quest to thwart evil influences.

Solonor is one of the few male gods known to be on good terms with Ehlonna (of the forests). He is one of the most revered of the Elven gods (nearly all archers count him as their patron), though he is not known to be the primary god of any communities.

Sources
Dragon #60: The Elvish Point of View (original source, reprinted in Best of Dragon vol. III)
Monster Mythology, p.25
Unearthed Arcana, pp. 113-114, 121-122