Lesser God, Orcish pantheon
God of Night, Assassins, Thievery, Subterfuge
| Symbol | Red Crescent Moon (opening right) with red skull between horns | |
| Alignment | Neutral Evil | |
| Priest Alignment | NE, LE, CE | |
| Plane | Gehenna | |
| Worshippers | Death Moon and Night Killer orc tribes, thieves, assassins | |
| Race | Orc, half-orc | |
| Sex | Male | |
| Attributes | Intelligence 10, Dexterity 11 | |
| Proficiency Groups | Rogue, Priest, General | 5 |
| Bonus Proficiency | Blind fighting | 4 |
| Preferred Weapon | Mace | |
| Allowed Weapons | As thief | 5 |
| Armor | Leather, studded leather, padded, silenced chain mail, any shield | -10 |
| Primary Sphere | Sun (reverse) | 3 |
| Major Spheres | All, Combat, Divination, Guardian, Protection, Summoning | 50 |
| Minor Spheres | Animal, Astral, Charm, Elemental (Earth), Healing | 21 |
| Additional Spells | ||
| Abilities | ||
| Control Undead | 15 | |
| Orcish followers | 5 | |
| Infravision to 60', or double normal range | 10 | |
| +2 on saves vs. darkness or negative planar affects | 5 | |
| 3rd level | Darkness (1/day + 1/3 levels: 1/day at 3rd, 2/day at 6th, etc) 8 (many/day) + 1 (P1) - 1 (3rd level) - 3 (4 powers) = 8 (minimum) |
8 |
| 5th level | Cause Blindness (1/day) 5 (1/day) + 3 (P3) - 2 (5th level) -3 (4 powers) = 5 (minimum) |
5 |
| 7th level | Cloak of Fear coupled with Darkness, 15' radius that the caster can see through (1/day) 5 + 4 (P4) + 4 (W2) - 3 (7th level) - 3 (4 powers) = 7 |
7 |
| 10th level | Summon 2-5 Shadows (1/week, human or demi-human blood required) 3 (1/week) + 10 (W5) - 4 (10th level) - 3 (4 powers) = 6 |
6 |
| 14th level | Shapechange into shadow or wraith (1/day) 15 (base) - 3 (limited forms) - 3 (1/day instead of 3/day) |
9 |
| Limitations | ||
| Hit points (d6) and THACO as thief | -20 | |
| Fanaticism: each tribe may have only one dominant priesthood, though lower-level priests of other Orcish gods are acceptable. Non-orcish priests must not be associated with. | -3 | |
| Light vulnerability: -2 to AC, saving throws and THACO in bright light (including continual light), -1 to all in moderate light (brighter than lantern light) | -5 | |
| Raiment | Leather cap, leather armor (red and black clothing) | |
| Animal | Bat | |
| Holy Days | New moon, stolen items and blood sacrifice | |
| Notes | ||
| Priests of Shargas must be multi-classed priests/assassins or priest/thieves Worship to Shargas may be held in any location, but must always be held in near or total darkness |
||
| Background | ||
|
Shargas is the patron of assassins, and the Death Moon and Night Killer tribes are among the only tribes that have orc (as well as half-orc) assassins and assassin/priests. Their philosophy is to take by night what cannot be taken by force. The tribes of Shargas often fight with poisoned weapons, and darker tactics as well (well poisonings and using seige engines to hurl rotting animals among them). They tend to break and flee in the press of combat, however -- they have no stomach for prolonged battle. The leaders of Shargas' tribes are nearly always assassins or assassin/priests. Half-orcs are held in high regard by Shargas.
Shargas toes the line in the Orcish pantheon -- his priests will not actively oppose the interests of Gruumsh or Ilneval, but they will seek to limit the influence of their priests. Priests of Luthic and in particular Yutrus are held in low regard, Shargas' tribes will not permit the worship of Yutrus. |
||