Lesser God, Common worship
God of Chance, Randomness, Bad Luck, Misfortune, Madness
| Symbol | Three bone sticks | |
| Alignment | Chaotic Neutral (Evil) | |
| Priest Alignment | CN, CE, CG | |
| Plane | Limbo | |
| Worshippers | Gamblers, risk takers, con men, the insane, cynics | |
| Race | Any, including humanoids (few) | |
| Sex | Any | |
| Attributes | N/A | |
| Proficiency Groups | Rogue, Priest, General | 5 |
| Bonus Proficiency | Gambling | 2 |
| Preferred Weapons | Club, staff | |
| Allowed Weapons | Clubbing weapons, staff, maul, flail, slings, net, lasso, mancatcher | |
| Armor | Any, no shield (rarely plate mail or plate armors) | -5 |
| Primary Sphere | Chaos | 8 |
| Major Spheres | All, Charm, Creation, Divination, Healing, Numbers | 55 |
| Minor Spheres | Combat, Guardian, Time, Travellers, Weather | 21 |
| Additional Spells | Vicissitude (new, 2nd) | |
| Abilities | ||
| No followers | ||
| Rarely struck by misfortune (random results of "bad luck" that happen to the priest should be rerolled, if the 2nd result is also bad luck it should be kept) | 10 | |
| Fast spell casting: all spells with casting times of 2 or higher are cast 1 speed factor faster | 5 | |
| 3rd level - 6th level | Roll 1d4+2 to determine the actual level this power is gained at Sleep by gaze (1/day), 1 target of any level, save vs. spell or slept 5 (1/day) + 2 (P2, as hold person) - 1 (3rd level) - 1 (2 powers) = 5 |
5 |
| 5th level - 8th level | Roll 1d4+4 to determine the actual level this power is gained at Blink (1/day) 5 (1/day) + 6 (W3) - 2 (5th level) - 1 (2 powers) = 8 |
8 |
| 7th level - 10th level | Roll 1d4+6 to determine the actual level this power is gained at +2 to saves against Chaos and luck-related spells |
2 |
| 13th level - 16th level | Roll 1d4 + 12 to determine the actual level this power is gained at Curse (1/month): ill luck, roll two dice and take the lower die each time a die roll is called for -- an atonement spell is required to reverse this curse (directed to both the god of the player and to Ralishaz) Ralishaz's curse is treated as a 25 point power |
19 |
| Limitations | ||
| THACO as thief | -10 | |
| +5% experience cost | -5 | |
| Raiment | Multicolored robes of varying styles | |
| Holy Days | Goodmonth 11 (both moons new), no special sacrifice | |
| Notes | ||
| Random powers may be gained out of order, if the dice indicate this Ralishaz has few priests "Tempt not Chance" is a common saying Ill luck to priests of Ralishaz is ill luck indeed (house explodes, etc.) Temples are found in large cities or in secluded areas, but only rarely in towns or Hamlets |
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| Background | ||
| Most suspect that Ralishaz originated with the Flannae pantheon, but no group of people wishes to acknowledge kinship with him. He is recognized, if not worshipped, in most civilized areas, and frequently invoked as a ward against ill-fortune. Though his name is rarely spoken, three extended fingers drawn across the arm is a universal symbol to protect against his attentions. Ralishaz's priests are always protected from the more normal sorts of bad luck (but not spectacularly bad luck if they offend their deity). They are generally avoid except by the poor and destitute, who seek their blessings in hope of reversing their fortunes. It is unknown what, if any, agenda Ralishaz and his priesthood have. |
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