Lesser God, Common Worship (Flannae pantheon)
God of Nature, Wildlands, Freedom, Hunting, Wild creatures
Druid Priest
| Symbol | Oak Leaf and Acorn | |
| Alignment | Neutral | |
| Druid Alignment | N | |
| Plane | Oerth | |
| Worshippers | Druids, foresters, hunters, rangers, forest dwellers | |
| Race | Human, half-elf, elf, halfling, gnome | |
| Sex | Any (mostly male) | |
| Attributes | Wisdom 12, Charisma 15 | -2 |
| Proficiency Groups | Warrior, Priest, General | 5 |
| Bonus Proficiency | N/A | |
| Preferred Weapon | Staff | |
| Allowed Weapons | Clubs, sickles, dart, dagger, knife, slings, staff, scimitar, khopesh sword, spears | 5 |
| Armor | Padded, leather, hide, wooden shield | -13 |
| Primary Sphere | Animal | 10 |
| Major Spheres | All, Elemental (Earth, Fire, Water), Healing, Plant, Sun, Travellers, Weather | 61 |
| Minor Spheres | Divination (reduced), Elemental (Air), Thought, Time | 15 |
| Additional Spells | ||
| Abilities | ||
| Druid followers (see PH, no cost associated) | ||
| +2 on saves vs. fire and electrical attacks | 7 | |
| Knowledge of the druid tongue | 2 | |
| Animal Empathy (as in Spells and Magic or PH ranger) | 10 | |
| 3rd level | Identify plants, animals, and pure water | 5 |
| Pass Without Trace through overgrown areas, at full movement rate | 5 | |
| Woodland languages (see PH, 1 per level until level 15) | 9 | |
| 7th level | Immune to charm magics from forest-dwelling creatures | 5 |
| Shapechange into woodland creatures, 3/day | 15 | |
| 14th level | The druid's staff may be used as a Changestaff once per month 0 (1/month) + 7 (P7) - 6 (14th level) - 0 (1 power) = 1 |
1 |
| Limitations | ||
| Hit points (d6) as thief | -10 | |
| Must aid and protect woodland creatures and wild areas | -2 | |
| +10% experience cost | -8 | |
| Raiment | Russet apparel | |
| Holy Days | Midsummer night, traditional druidical ceremonies | |
| Notes | ||
| Obad-Hai's churches are only found in rustic areas Most of his druids are males, and of fair local importance There is a good deal of antipathy between Obad-Hai's faithful and the worshippers of Ehlonna Divination spells are restricted to the following: analyze balance, detect magic, detect poison, detect charm, detect snares and pits, reflecting pool and find the path |
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| Background | ||
| Obad-Hai is an ancient deity of nature, perhaps the eldest next to Tharizdun. He was worshipped long before the arrival of the Aerdi in the Flannaess, and is still held in high esteem in rustic areas throughout the Flanaess. The goddess Ehlonna has usurped his role in the central regions, a deed that has not gone unnoticed by his worshippers.
The priests and druids of the Shalm take a very dim view of any who abuse the remaining wildlands and forests of the Flanaess, and as a result often find themselves aligned against invading forces (in particular, humanoids and barbarians). However, if the armies do not despoil the area, they will most often leave both sides to their fate. The priesthood of Obad-Hai and his druids do not see eye-to-eye on many issues. The druids tend to stay fixed in one area, while the priests roam about, spreading the word of the Shalm to outsiders. The priesthood views the druidical worshippers as unwilling to adapt, while the druids see the priesthood as unmindful of their proper role as guides to their community. The druids are by far the more common of the two. |
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