Norebo
The Lord of Chance

Lesser God, Suel pantheon
God of Luck, Gambling, Risks

Symbol Pair of eight-sided dice  
Alignment Chaotic Neutral (slight evil tendencies)  
Priest Alignment CN, N, CE, CG, NG  
Plane Pandemonium  
Worshippers Thieves, rogues, gamblers, swindlers, some assassins, a few druids  
Race Human, half-elf, half-orc  
Sex Any  
Attributes Dexterity 10  
Proficiency Groups Rogue, Priest, General 5
Bonus Proficiency Gambling 2
Preferred Weapons Sling, short blades  
Allowed Weapons Clubbing weapons, fencing blades, cutlass, scimitar, short blades, sling, staff, small throwing weapons (except hand axe) 5
Armor Padded, leather, studded leather, elven chain mail, brigandine, no shield -15
Primary Sphere Chaos 8
Major Spheres All, Animal, Charm, Healing, Numbers, Protection, Travellers 60
Minor Spheres Creation, Divination, Plant, Thought 20
Additional Spells    
Abilities
  Thief abilities: find/remove traps, move silently, hide in shadows, climb walls
30 points + 15 points/level above 1st
25
  Normal priestly followers 5
  Multiple attacks (3/2 at level 8, 2/1 at level 14) 10
7th level Alter any personal die roll once per day (whether in gaming or in game-related rolls, i.e. gambling or to hit rolls) by plus or minus 1 (or +- 5% for percentile rolls), the modification may be picked after the die lands. The DM may refuse certain die results (the power is not used up in this case) 7
14th level Affected as though the priest were always carrying a luckstone 10
Limitations
  Hit points (d6) as thief -10
  +15% experience cost -10
  Must be sporting at all times: may not kill an immobilized or sleeping foe, etc. -2
Raiment Bare or hooded head, brown or dark green robes  
Holy Days Any paired moon cycles (full, new, quarter, or half), valuable gems and spices  
Notes
Priests of Norebo must always give their opponents a sporting chance in all things
Churches on Lendore Isle (and neighboring coastline) are called "Churches of the Big Gamble"
Norebo's worshippers are found mostly in the barbarian states, the Wild Coast, Greyhawk, the Iron League, and Lendore Isle.
Norebo is the lover of Wee Jas
Druids of Norebo have standard druidical power (the merely venerate him, rather than gain power from him)
Background
Norebo, the Lord of Chance, is on good terms with nearly all of the goods of mischief or wandering (Brandobaris, Erevan, Fharlanghn, etc.), and has few enemies among the pantheons. He has a friendly rivalry with Olidammara (his priests have been known to pilfer the purses of any passing priests), but few of the Laughing Rogue's lasting rivalries.

Norebo and Wee Jas have at best a strained relationship -- they feel a strange kinship and attraction, despite their distant spheres, but quickly grow weary of each other's company. Still, it is worthy of note that Norebo is the only Chaotic deity of any sort that Wee Jas will associate with -- and her priests will, if deemed necessary, raise fallen followers of Norebo from the dead. It's rumored that the ties between the two relate to a ancient favor of Norebo's, against the machinations of Nerull.

Norebo's priests are a garrulous , good-spirited lot, and will happily wager against all who visit their temples. They often act as banks of information (for those who will game with them), with an eye for the long-term interests of their god (advancement of his worship, protection of individual freedom, and the fleecing of the foolish).