Lesser God, Suel pantheon
God of Luck, Gambling, Risks
| Symbol | Pair of eight-sided dice | |
| Alignment | Chaotic Neutral (slight evil tendencies) | |
| Priest Alignment | CN, N, CE, CG, NG | |
| Plane | Pandemonium | |
| Worshippers | Thieves, rogues, gamblers, swindlers, some assassins, a few druids | |
| Race | Human, half-elf, half-orc | |
| Sex | Any | |
| Attributes | Dexterity 10 | |
| Proficiency Groups | Rogue, Priest, General | 5 |
| Bonus Proficiency | Gambling | 2 |
| Preferred Weapons | Sling, short blades | |
| Allowed Weapons | Clubbing weapons, fencing blades, cutlass, scimitar, short blades, sling, staff, small throwing weapons (except hand axe) | 5 |
| Armor | Padded, leather, studded leather, elven chain mail, brigandine, no shield | -15 |
| Primary Sphere | Chaos | 8 |
| Major Spheres | All, Animal, Charm, Healing, Numbers, Protection, Travellers | 60 |
| Minor Spheres | Creation, Divination, Plant, Thought | 20 |
| Additional Spells | ||
| Abilities | ||
| Thief abilities: find/remove traps, move silently, hide in shadows, climb walls 30 points + 15 points/level above 1st |
25 | |
| Normal priestly followers | 5 | |
| Multiple attacks (3/2 at level 8, 2/1 at level 14) | 10 | |
| 7th level | Alter any personal die roll once per day (whether in gaming or in game-related rolls, i.e. gambling or to hit rolls) by plus or minus 1 (or +- 5% for percentile rolls), the modification may be picked after the die lands. The DM may refuse certain die results (the power is not used up in this case) | 7 |
| 14th level | Affected as though the priest were always carrying a luckstone | 10 |
| Limitations | ||
| Hit points (d6) as thief | -10 | |
| +15% experience cost | -10 | |
| Must be sporting at all times: may not kill an immobilized or sleeping foe, etc. | -2 | |
| Raiment | Bare or hooded head, brown or dark green robes | |
| Holy Days | Any paired moon cycles (full, new, quarter, or half), valuable gems and spices | |
| Notes | ||
| Priests of Norebo must always give their opponents a sporting chance in all things Churches on Lendore Isle (and neighboring coastline) are called "Churches of the Big Gamble" Norebo's worshippers are found mostly in the barbarian states, the Wild Coast, Greyhawk, the Iron League, and Lendore Isle. Norebo is the lover of Wee Jas Druids of Norebo have standard druidical power (the merely venerate him, rather than gain power from him) |
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| Background | ||
| Norebo, the Lord of Chance, is on good terms with nearly all of the goods of mischief or wandering (Brandobaris, Erevan, Fharlanghn, etc.), and has few enemies among the pantheons. He has a friendly rivalry with Olidammara (his priests have been known to pilfer the purses of any passing priests), but few of the Laughing Rogue's lasting rivalries. Norebo and Wee Jas have at best a strained relationship -- they feel a strange kinship and attraction, despite their distant spheres, but quickly grow weary of each other's company. Still, it is worthy of note that Norebo is the only Chaotic deity of any sort that Wee Jas will associate with -- and her priests will, if deemed necessary, raise fallen followers of Norebo from the dead. It's rumored that the ties between the two relate to a ancient favor of Norebo's, against the machinations of Nerull. Norebo's priests are a garrulous , good-spirited lot, and will happily wager against all who visit their temples. They often act as banks of information (for those who will game with them), with an eye for the long-term interests of their god (advancement of his worship, protection of individual freedom, and the fleecing of the foolish). |
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