Greater God, Common worship (Flannae pantheon)
God of Death, Darkness, the Underworld, Evil, Covert Activity
| Symbol | Skull and Scythe | |
| Alignment | Neutral Evil | |
| Priest Alignment | NE, LE, CE | |
| Planes | Hades, Tarterus, Gehenna | |
| Worshippers | Grave robbers, cultists, humanoids, necromancers, morticians | |
| Race | Any, mostly human or humanoid | |
| Sex | Any | |
| Attributes | Wisdom 13 | -1 |
| Proficiency Groups | Priest, General | 0 |
| Bonus Proficiencies | ||
| Preferred Weapons | Sickle (required), scythe (required by 6th level), staff | |
| Allowed Weapons | Clubbing weapons, dagger, knife, stiletto, quarterstaff, sickle, scythe, lasso, net, garrote | 5 |
| Armor | Any, no shield | -5 |
| Primary Sphere | Necromantic | 10 |
| Major Spheres | All, Astral, Combat, Guardian, Healing, Protection, Summoning, Sun (reverse), Thought, Wards | 78 |
| Minor Spheres | Charm, Divination, Time | 15 |
| Additional Spells | Ebony Tendrils (New, 5th), Meld into Stone (3rd), Obscurement (2nd), Magic Font (5th), Part Water (6th), Pass Without Trace (1st), Spike Stones | 3 |
| Abilities | ||
| Control Undead, at +1 level | 17 | |
| No followers | 0 | |
| One spell of each spell level may be selected from the Wizard's school of Necromancy, a spell book is not required 25 (base) - 10 (limited use: 1/level) = 15 |
15 | |
| Charm Undead (As charm person, but usable on undead only, 1/day plus 1 per 4 levels after 1st) 8 (many/day) + 4 (P4) - 0 (1st level) - 1 (2 powers) = 11 |
11 | |
| 5th level | May use animate dead to create undead of equal or lesser power than wraiths, at the hit die cost for the undead in question | 10 |
| 9th level | May use Animate Dead to create spectres (9HD) | * |
| 11th level | May use Animate Dead to create vampires (11 HD) | * |
| 13th level | Mass Charm Undead (1/week, as charm person but usable on undead only) 3 (1/week) + 14 (P7 x 2) - 6 (13th level) - 1 (2 powers) = 7 |
7 |
| 14th level | May use Animate Dead to create ghosts (14 HD) | * |
| 18th level | After death, the priest will rise from the grave as a lich if his body is not destroyed | * |
| Limitations | ||
| THACO and hit point advancement (d6) as thief | -20 | |
| Spells generate a feeling of dread that attracts attention to the caster | -5 | |
| Raiment | Rust red or black hooded cloaks and robes | |
| Holy Days | Midwinter's Night, human sacrifice | |
| Notes | ||
|
Recommended for NPCs only Nerull is openingly worshipped in many evil nations, in particular the Great Kingdom. He also has an open church in the City of Greyhawk. Infestix, the Lord of Daemons, is an aspect of Nerull, as are various Death gods on other Primes Some worshippers of Nerull are dual-classed Necromancer/Priests The access to Wizardly Necromacy spells is treated as a 15-point power, due to the limitation on the number of Necromancy spells that may be memorized The Animate Dead powers are all treated as one 10 point power The ability to become a Lich is given as a free power As a Greater God, Nerull's priests are based on 140 points rather than the standard 120 |
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