Luthic
The Cave Mother

Lesser Goddess, Orcish pantheon
Goddess of Caves, Fertility, Servitude, Medicine

Symbol Cave Entrance Rune  
Alignment Lawful Evil (Neutral)  
Priestess Alignment LE, NE, LN, CE, N, CN  
Plane Gehenna  
Worshippers Vile Rune and Blood Drinker orc tribes, females, mothers, healers, cave dwellers  
Race Orc, half-orc  
Sex Female  
Attributes Constitution 12  
Proficiency Groups Priest, General  
Bonus Proficiency Healing 4
Preferred Weapon Tiger claws  
Allowed Weapons Any 10
Armor Leather or hide armor, no shield -15
Primary Sphere Healing 10
Major Spheres All, Elemental (Earth), Guardian, Necromantic, Protection, Summoning, Sun (reverse), Wards 59
Minor Spheres Charm, Combat, Divination 15
Additional Spells Anti-Animal Shell (6th), Anti-Plant Shell (5th), Hold Animal (3rd), Magic Font (5th) 2
Abilities
  Control Undead 15
  Orcish followers 5
  Lay on Hands (as paladin): 1 hp/level, once per orc per day, only after or during battle 10
5th level Meld Into Stone (1/day)
5 (1/day) + 3 (P3) - 2 (5th level) - 2 (3 powers) = 5 (minimum)
5
7th level Darkness (1/day, double duration)
5 (1/day) + 2 (P1 x 2) - 3 (7th level) - 2 (3 powers) = 5 (minimum)
5
9th level Regenerate 1 hp/turn (underground only, will not prevent death or restore lost limbs)
10 point power, -4 for 9th level
6
11th level Rock to Mud (1/day)
5 (1/day) + 5 (P5) - 5 (11th level) - 2 (3 powers) = 5 (minimum)
5
14th level Shapechange into cave bear, 1/week
15 point shapechange power, - 3 (14th level instead of 7th) and - 5 (1/week instead of 3/day)
7
Limitations
  Fanaticism: each tribe may have only one dominant priesthood, though lower-level priestesses of other Orcish gods are acceptable. Non-orcish priestesses must not be associated with. -3
  Hit points (d6) and THACO as thief -20
Raiment Fur cap, leather armor (brown and black in ceremonies)  
Animal Cave bear  
Holy Days Midwinter's day, valuable treasures  
Notes
All temples to Luthic are in natural caverns
Priestesses of Luthic typically fight with tiger claws, and often gain specialization in them
Background
Tribes that follow Luthic are in some ways less dangerous than other orc tribes. The Vile Rune and Blood Drinker tribes value their lives more highly than the typical orc, and as such are less likely to wage senseless war against their neighbors. However, at the first sign of weakness, they will attack, and spare none of their foes. Prisoners of these tribes rarely survive long, as they do not believe in wasting resources on outsiders. Priestesses of Luthic will stay back in battle, using magic in preference to physical attack, and tending to the wounded that they may continue fighting. They tend to be advisers to the chieftains of their tribes, urging them on to greater and greater conquests. They consul the capture and absorption of rival orc tribes (particularly those serving Yutrus and Shargas, and to a lesser extent Ilneval), to increase the power of their tribe.