Fharlanghn
The Dweller on the Horizon

Lesser God, Common worship (Oeridian pantheon)
God of Horizons, Distances, Roads, Travel

Symbol Disc with a curved line across it (the horizon) 
Alignment Neutral (Good tendencies) 
Priest Alignment Any neutral, mostly N, some NG  
Plane Oerth 
Worshippers Travellers, wanderers, merchants (few), adventurers 
Race Any, mostly human and halfling 
Sex Any  
Attributes Dexterity 11, Constitution 12, Wisdom 11 -1
Proficiency Groups Rogue, Priest, Warrior, General10
Bonus ProficienciesEndurance, direction sense7
Preferred Weapon Quarterstaff 
Allowed Weapons Quarterstaff, clubbing weapons, lasso, net, slings-3
Armor Padded, leather, studded leather, elven chain mail, no shield-15
Primary Sphere Travellers 5
Major Spheres All, Astral, Divination, Elemental (Earth), Healing, Sun, Weather51
Minor Spheres Combat, Elemental (other), Plants, Protection, Wards27
Additional Spells Create food and water (3rd), Cure Disease (3rd), Find the Path (6th), Footsore (new, 4th), Messenger (2nd), Plant Door (4th), Pass Plant (5th), Transport Via Plants (6th), Wind Walk (7th)4
Abilities
  Turn Undead at 1/2 level (rounded up)10
  No followers 
  Save at +2 vs. direction-confusing effects3
  Always moves at 12", regardless of encumbrance5
  35% of avoiding being lost at first level, +1% per level thereafter5
  May move at double-speed (without running) for up to five rounds per level per day (usable more than once per day)10
5th level Pass without Trace at will4
9th level Water walking (1/day)
5 (1/day) + 3 (P3) - 4 (9th level) - 0 (1 spell) = 5 (minimum)
5
14th level Earth Elementals (but not Xorn, etc.) must save vs. spells at -2 to attack the priest, +2 on any reaction checks with earth creatures (including Xorns, etc)5
Limitations
  THACO as thief-10
  Must tithe 50% of monetary gains to church-2
Raiment Brown for urban priests, green for pastoral. Usually no helm is worn. 
Holy Days Equinoxes, day-long prayer required 
Notes
Most priests of Fharlanghn are found in the central and southwestern Flanaess
Some gnome communities revere Fharlanghn as an earth deity
Priests of Fharlanghn are nearly always on good terms with adventurers, and will typically sell spells for appropriate donations
The Earth Elemental powers are treated as a 10 CP power
The resistance to direction confusion is a 3 CP power (largely due to the priest already have Sense of Direction
The resistance to getting lost is treated as a 5 CP power, for similar reasons
The double-speed movement can be used as often as desired, for as little as one round at a time. It is a 10-point power. All actions can be performed as if the priest were moving at half his actual speed.
Notes
Fharlanghn the brother-deity of Celestian, and the patron of travellers and adventurers. He has many priests scattered across the Flanaess, who are usually willing to provide aid to the itinerant adventurer -- for a suitable donation. Fharlanghn is a strong force for balance in Oerth, though he errs in favor of weal when possible.