Lesser God, Common worship (Oeridian pantheon)
God of Horizons, Distances, Roads, Travel
| Symbol | Disc with a curved line across it (the horizon) | |
| Alignment | Neutral (Good tendencies) | |
| Priest Alignment | Any neutral, mostly N, some NG | |
| Plane | Oerth | |
| Worshippers | Travellers, wanderers, merchants (few), adventurers | |
| Race | Any, mostly human and halfling | |
| Sex | Any | |
| Attributes | Dexterity 11, Constitution 12, Wisdom 11 | -1 |
| Proficiency Groups | Rogue, Priest, Warrior, General | 10 |
| Bonus Proficiencies | Endurance, direction sense | 7 |
| Preferred Weapon | Quarterstaff | |
| Allowed Weapons | Quarterstaff, clubbing weapons, lasso, net, slings | -3 |
| Armor | Padded, leather, studded leather, elven chain mail, no shield | -15 |
| Primary Sphere | Travellers | 5 |
| Major Spheres | All, Astral, Divination, Elemental (Earth), Healing, Sun, Weather | 51 |
| Minor Spheres | Combat, Elemental (other), Plants, Protection, Wards | 27 |
| Additional Spells | Create food and water (3rd), Cure Disease (3rd), Find the Path (6th), Footsore (new, 4th), Messenger (2nd), Plant Door (4th), Pass Plant (5th), Transport Via Plants (6th), Wind Walk (7th) | 4 |
| Abilities | ||
| Turn Undead at 1/2 level (rounded up) | 10 | |
| No followers | ||
| Save at +2 vs. direction-confusing effects | 3 | |
| Always moves at 12", regardless of encumbrance | 5 | |
| 35% of avoiding being lost at first level, +1% per level thereafter | 5 | |
| May move at double-speed (without running) for up to five rounds per level per day (usable more than once per day) | 10 | |
| 5th level | Pass without Trace at will | 4 |
| 9th level | Water walking (1/day) 5 (1/day) + 3 (P3) - 4 (9th level) - 0 (1 spell) = 5 (minimum) | 5 |
| 14th level | Earth Elementals (but not Xorn, etc.) must save vs. spells at -2 to attack the priest, +2 on any reaction checks with earth creatures (including Xorns, etc) | 5 |
| Limitations | ||
| THACO as thief | -10 | |
| Must tithe 50% of monetary gains to church | -2 | |
| Raiment | Brown for urban priests, green for pastoral. Usually no helm is worn. | |
| Holy Days | Equinoxes, day-long prayer required | |
| Notes | ||
|
Most priests of Fharlanghn are found in the central and southwestern Flanaess Some gnome communities revere Fharlanghn as an earth deity Priests of Fharlanghn are nearly always on good terms with adventurers, and will typically sell spells for appropriate donations The Earth Elemental powers are treated as a 10 CP power The resistance to direction confusion is a 3 CP power (largely due to the priest already have Sense of Direction The resistance to getting lost is treated as a 5 CP power, for similar reasons The double-speed movement can be used as often as desired, for as little as one round at a time. It is a 10-point power. All actions can be performed as if the priest were moving at half his actual speed. | ||
| Notes | ||
| Fharlanghn the brother-deity of Celestian, and the patron of travellers and adventurers. He has many priests scattered across the Flanaess, who are usually willing to provide aid to the itinerant adventurer -- for a suitable donation. Fharlanghn is a strong force for balance in Oerth, though he errs in favor of weal when possible. | ||