Lesser God, Common worship (Oeridian pantheon)
God of Ugliness, Hate, Envy, Malice, Slaughter
| Symbol | Red drop of blood sealed in crystal or amber | |
| Alignment | Chaotic Evil (Neutral tendencies) | |
| Crusader Alignment | CN or any evil (mostly evil) | |
| Plane | Pandemonium | |
| Worshippers | Humanoids, barbarians, cultists, torturers, mercenaries, assassins, thieves | |
| Race | Human, humanoids (mostly bugbears, trolls, gnolls and ogres) | |
| Sex | Almost entirely male | |
| Attributes | Str 11, Con 13 | -1 |
| Proficiency Groups | Priest, General | 0 |
| Bonus Proficiency | Torture | 3 |
| Preferred Weapons | Footman's mace, club, or morning star | |
| Allowed Weapons | clubbing weapons, flails, dagger, knife, stiletto, spears, whips, quarterstaff | 5 |
| Armor | Any, usually no shield | 0 |
| Primary Sphere | Healing (usually used to inflict pain) | 10 |
| Major Spheres | All, Chaos, Combat, Elemental (Fire), Summoning, War | 44 |
| Minor Spheres | Necromantic, Protection | 10 |
| Additional Spells | Cloak of Fear (4th), Slay Living (5th) | 1 |
| Abilities | ||
| Normal priestly followers | 5 | |
| THACO improves as Warrior | 20 | |
| 3rd level | Scare (as Wizard spell, 1/day) 5 (1/day) + 4 (W2) - 1 (3rd level) - 1 (2 powers) = 7 |
7 |
| 14th level | Fear (as wand, 1/day) 5 (1/day) + 8 (W4) - 6 (14th level) - 1 (2 powers) = 6 |
6 |
| 5th | The priest can spill a pint of his own blood once per week to summon 2-12 1st level fighters, in red scale mail armor (AC 5), with footman's maces and 10 hp | 25 |
| 7th | As above, but summons 2-8 gnolls, in red laminated armor (AC 4), with morning stars and 16 hp | * |
| 9th | As above, but summons 1-6 bugbears, in red enameled iron (AC 3), with footman's flails and 25 hp | * |
| 11th | As above, but summons 1-4 ogres, in red hides and pelts (AC 2), with huge clubs (2d4 + 6 for strength) and 33hp | * |
| 14th | As above, but summons 1-2 red-skinned trolls (AC 2), with 48 hp | * |
| Limitations | ||
| Reduced spell casting (1 less spell of each level, no 7th level spells) | -15 | |
| Raiment | Rust-colored garments, mask of one of the five races of humanoid (if not humanoid) worn during ceremonies. Stylized helms are usually worn. | |
| Holy Days | New Moon (Luna), blood sacrifice and discordant music | |
| Notes | ||
|
This class should be restricted to non-player characters only Shrines are usually hidden, although some open shrines exist in the barbarian states and the Great Kingdom. Most sizeable towns have a small sect amongst the seedier elements (e.g., the Thieve's Quarter). Larger followers are present in the appropriate humanoid areas. The torture NWP is not defined, but is Int based in the old system (-2 to success chance), and takes one slot (two for anyone who doesn't have the appropriate background). In Skills & Powers, it costs 3 or 5 CP, has a base rating of 8, and is based on Intelligence/Reason and Wisdom/Intuition. The Fear wand ability is rated as a 4th level Wizard's spell The summoning ability is rated at 25 CP. The first pint of blood in day takes away 10% of the priest's maximum hit points, the second pint 30%, the third 60%, the fourth is fatal. This can be reset by restoring the amount of hit points lost with a healing spell. The first pint spilled summons the most powerful creature possible, each successive pint in a week summons the next weaker creature. Summoning ability returns one week AFTER the last pint is spilled. The blood must be fresh, and summoning requires two rounds (one to draw blood, one to summon), but no concentration. The creatures appear at the end of the second round, do not ever need to check morale, and fight until slain. They cannot be healed, and vanish 1 turn after the end of combat. | ||