Aerdie Faeyna
The Mistress of Wings

Lesser Goddess, Elven pantheon
Goddess of Air, Weather, Flying Creatures

Symbol Cloud Medallion, with bird silhouette (type of bird varies)  
Alignment Chaotic Good (Neutral)  
Priest Alignment CG, CN, NG, N  
Plane Olympus (Arvandor), Air  
Worshippers Elves, specially sailors and adventures, some humans  
Race Elf (except Drow), human (few)  
Sex Any  
Attributes Dexterity 14, Charisma 11 -1
Proficiency Groups Priest, General  
Bonus Proficiency Weather Knowledge 2
Preferred Weapon Sling  
Allowed Weapons Bows, fencing blades, staff, long sword, spears, short blades, slings, small throwing weapons 8
Armor Padded, leather, studded leather, elven chain mail, no shield -15
Primary Sphere Elemental (Air) 4
Major Spheres All, Animal, Charm, Healing, Protection, Sun, Travelers, Weather 57
Minor Spheres Creation, Divination, Elemental (Fire, Water), Guardian, Necromantic 25
Additional Spells Aerial Servant (6th), Animate Object (6th), Feather Fall (2nd, as Wizard 1st), Fly (4th, as Wizard 3rd), Levitate (3rd, as Wizard 2nd) 4
Abilities
  Turn Undead at 1/2 level (rounded down) 10
  Normal priestly followers 5
3rd level Feather Fall, must be consciously invoked (1/day + 2 per 2 levels past 5th level: 2/day at 7th, 3/day at 9th, etc.)
8 (many/day) + 2 (W2) - 1 (1st level) - 3 (4 powers) = 8 (minimum)
8
5th level Levitate (up to 1 turn/level per day)
8 (many/day) + 4 (W2) - 2 (5th level) - 3 (4 powers) = 8 (minimum)
8
8th level Summon 1-4 Pegasi (2/week)
5(many/week) + 10 (P5, as Animal Summoning II x 2) - 3 (8th level) - 3 (4 powers) = 9
9
11th level Fly (up to 5 rounds/level per day)
8 (many/day) + 6 (W3) - 5 (11th level) - 3 (4 powers) = 8 (minimum)
8
Limitations
  Hit dice (d6) as thief -10
  -2 on saving throws vs. earth and acid-based attacks -2
Raiment Feathers on head, sky-blue robes  
Holy Days Equinoxes, discarded (but beautiful) feathers  
Notes
Aerdie is on good terms with Phaulkon, the Suel power of Air
The Animal sphere is only usable on (or to summon) winged creatures
Priests of Aerdie receive favorable reactions from air elementals and djinni, but negative reactions from earth elementals and dao
Priests of Aerdie avoid underground adventure whenever possible