Dungeon Master II Equipment

My picks for best equipment are in bold

Armor

Name Weight Rating Location Notes
bandanna 0.1 kg 1 head  
horned helm 0.9 kg 5 head  
helmet 1.2 kg 8 head  
bascinet 1.5 kg 9 head  
mail helmet 1.6 kg 15 head  
great helm 2.0 kg 15 head  
armet 1.9 kg 20 head  
fire helm 2.1 kg 26 head +10 anti-fire
ra-sar helm 1.7 kg 31 head +15 dexterity
tech helm 3.5 kg 38 head +15 wisdom
bodice 0.2 kg 1 torso  
black top 0.4 kg 2 torso  
fine robe top 0.3 kg 3 torso  
tunic 0.5 kg 4 torso  
doublet 0.3 kg 5 torso  
leather jerkin 1.1 kg 8 torso  
brigandine 1.7 kg 12 torso  
breastplate 4.5 kg 17 torso  
scale hauberk 5.4 kg 22 torso  
fire plate (male) 10.8 kg 29 torso +1 to fighter level
fire plate (female) 4.7 kg 29 torso +1 to fighter level
torso plate 12.0 kg 32 torso  
mithral mail 5.2 kg 35 torso  
ra-sar plate 7.5 kg 62 torso +20 mana
tech plate 14.1 kg 80 torso +30 anti-magic
black skirt 0.4 kg 2 legs  
tabard 0.4 kg 2 legs  
fine robe 0.3 kg 3 legs  
gunna 0.5 kg 3 legs  
blue pants 0.7 kg 5 legs  
huke 0.3 kg 6 legs  
leather pants 1.0 kg 8 legs  
thigh plates 3.3 kg 12 legs  
scale mail 4.1 kg 17 legs  
leg plate 8.0 kg 27 legs  
mithral huke 4.1 kg 29 legs  
fire poleyn 8.1 kg 43 legs +15 strength
ra-sar poleyn 6.2 kg 44 legs  
techpoleyn 9.0 kg 49 legs  
sandals 0.6 kg 1 feet  
fire greave 2.5 kg 7 feet +4 anti-fire
leather boots 1.8 kg 9 feet  
black boots 1.6 kg 12 feet  
greaves 1.6 kg 15 feet  
foot plate 2.8 kg 18 feet  
mithril hose 0.1 kg 20 feet  
ra-sar greave 2.2 kg 24 feet  
tech boots 3.1 kg 29 feet  

 

Shields

Name Weight Rating Attacks Notes
wood shield 1.4 kg 9 block, parry  
small shield 2.1 kg 17 block, parry  
sar shield 3.4 kg 27 block, parry, hit -1 priest level
crystal shield 2.9 kg 29 block, parry Spell Shield (5)
ra-sar shield 3.2 kg 42 block, parry Invisibility (1)
techshield 4.0 kg 49 block, teleport Reflection (2), +20 anti-magic
shield of fire 4.0 kg 89 block, parry Aura of Strength (4)

 

Hand-to-hand Weapons

Name Weight Rating Attacks Notes
branch 0.8 kg 8 swing, throw  
torch 1.1 kg 9 swing Provides light when held
dagger 0.5 kg 12 slash, stab, throw Good for Ninja levels
club 3.6 kg 23 bash, throw  
Kalan gauntlet 2.0 kg 24 punch Pull (5) and Push (5) spells
meteor metal 4.4 kg 24 swing, chop Can be made into Blue Steele
scythe 2.6 kg 24 swing  
machete 2.8 kg 37 swing, chop  
sword 3.2 kg 42 swing, chop, thrust  
rapier 2.6 kg 47 jab, thrust, lunge  
combat staff 3.5 kg 49 swing, heal, melee Heal converts mana to hit points
sabre 3.3 kg 52 slash, parry, melee  
war club 6.0 kg 55 bash, bludgeon, throw  
katana 3.5 kg 57 slash, chop, melee  
vorpal blade 3.0 kg 60 jab, cleave, disrupt Disrupt harms non-material foes
axe 4.3 kg 61 swing, chop, melee  
Tempest 3.0 kg 61 jab, chop Lightning bolt (5) spell
Excsymyr 3.3 kg 62 chop, thrust, melee +10 mana, Melee attack hits twice
Fury 4.7 kg 68 chop, melee Fireball (4) spell
Blue Steele 3.7 kg 75 slice, cleave, sever  
morningstar 5.0 kg 75 swing, stun, melee  
techmace 4.1 kg 81 bash, stun, powerswing Limited charges
Vorax 6.5 kg 87 chop, cleave, berserk  

 

Missile Weapons

Name Weight Rating Attacks Notes
sling 1.9 kg 20 shoot Uses rocks for ammunition
rock 1.0 kg 20 throw  
shuriken 0.1 kg 20 throw
 
poison dart 0.3 kg 40 throw  
bow 1.0 kg 54 shoot Uses arrows for ammunition
crossbow 2.8 kg 69 shoot Uses arrows for ammunition
speedbow 3.0 kg 89 shoot Uses arrows for ammunition
arrow 0.2 kg 60 stab, throw  
slayer arrow 0.2 kg 100 stab, throw